Extended Reality @ Berkeley

Extended Reality @ Berkeley

Engineering·Tech·Research·Gaming/Esports

Extended Reality @ Berkeley trains students to build VR and AR applications using Unity and the newest headset platforms. Members join project teams working on everything from human-UAV interaction research to escape room games, and can take a 2-unit DeCal covering VR/AR theory, Unity development, and hands-on Oculus labs. The club also runs biweekly workshops and competes in Collegiate VR Esports, making it a mix of technical training, creative projects, and community.

Recruitment TimelineSpring 2026
Jan 28
Info Session 1
Evans 6
8-9:30 PM
Add
Jan 29
Info Session 2
Dwinelle 187
8-9:30 PM
Add
Feb 8
Application Due
11:59 PM
Add
50
Active members
600
Alumni
2
DeCal units
1
Weekly DeCal meeting time
2015
Year founded
Events They Host
Extended Reality Development DeCal
A 2-unit student-run course held Mondays or Tuesdays 5:00-7:00 PM at Jacobs 10C. Covers VR/AR theory, Unity development, and Oculus headset labs. Open to all Berkeley students with no prior VR/AR experience required.
Collegiate VR Esports (CVRE)
The club fields a team in Collegiate VR Esports competition.
Member Experiences
Biweekly Workshops
In semesters when the DeCal is not offered, the club runs biweekly workshops covering the same core VR/AR development content.